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Races

Choose your adventure with our diverse selection of 13 unique races

Races Showcase

Overview

Discover the perfect race for your playstyle! Each race features unique attributes, special abilities, and gameplay mechanics that dramatically change how you experience the game. This comprehensive guide helps you understand each race's strengths, weaknesses, and special features to make the best choice for your adventure.

Race Selection Guide

Race
Difficulty
Combat Style
Movement
Special Features

๐Ÿ‘ค Human

โญ

Balanced

Standard

Versatile, no major penalties

๐Ÿง Elf

โญโญ

Magic-focused

Agile

Luck bonus, XP boost

โ›๏ธ Dwarf

โญโญ

Defensive

Slower

Mining expertise, tough

๐ŸฆŽ Kobold

โญโญ

Fast strikes

Very fast

Small size, mining bonus

๐Ÿ‘บ Goblin

โญโญโญ

Group tactics

Variable

Regeneration, unique XP system

๐Ÿ”๏ธ Giant

โญโญโญ

Heavy hitter

Slow

High health, armor restrictions

๐Ÿง› Vampire

โญโญโญโญ

Lifesteal

Standard

Night prowler, sunlight vulnerability

๐Ÿธ Amphibia

โญโญ

Aquatic

Fast in water

Water breathing, land penalties

๐Ÿ’€ Skeleton

โญโญโญ

Ranged

Standard

Undead benefits, sunlight vulnerability

๐Ÿ‰ Dragonborn

โญโญโญ

Powerful

Standard

Natural armor, temperature resistance

โ„๏ธ Snolem

โญโญโญ

Ice magic

Standard

Freezing attacks, summons

๐ŸŸข Agar

โญโญโญโญโญ

Evolving

Variable

Stack-based growth, very fragile initially

๐Ÿ”ฅ Cible

โญโญโญโญ

Fire magic

Mobile

Fire immunity, levitation ability


Default Attributes

All races begin with these baseline values unless specifically modified:

Attribute
Default Value

Scale

1.0

Max Health

20.0

Attack Damage

1.0

Movement Speed

~0.10

Luck

0.0

Safe Fall Distance

3.0

Fall Damage Multiplier

1.0

Block Interaction Range

4.5

Entity Interaction Range

3.0

Oxygen Bonus

0.0

Water Movement Efficiency

0.0

Armor

0.0

Armor Toughness

0.0

Mining Efficiency

0.0

Jump Strength

0.45

Submerged Mining Speed

0.2


๐Ÿ‘ค Human

Humans are the balanced and adaptable race, known for their versatility.

The perfect choice for beginners, humans have no major weaknesses but also no exceptional strengths.

โœจ Attributes

Inherits all default attributes with no modifications.

๐Ÿ›ก๏ธ Armor Handling

  • Movement Speed: -15% penalty when wearing iron, diamond, or netherite armors

๐Ÿ’ก Gameplay Tips

  • Great starter race to learn game mechanics

  • No dietary restrictions makes food management simple

  • Decent all-around performance in any situation

  • Can effectively use any weapon or tool


๐Ÿง Elf

Elves combine grace with magical affinity, enjoying natural enhancements in health and luck.

Perfect for players who enjoy collecting rare items and leveling quickly.

โœจ Attributes

  • Scale: 1.05 (slightly taller)

  • Max Health: 24.0 (+4 hearts)

  • Luck: +70% bonus

๐Ÿ”ฎ Unique Abilities

  • Fortune's Favor: 70% increased luck affects drops, fishing, enchanting, and more

  • Quick Learner: Gain 50% more experience points from all sources

๐Ÿ›ก๏ธ Armor Handling

  • Movement Speed: -15% penalty with iron, diamond, or netherite armors

  • Damage Dealt: -30% penalty when using diamond or netherite weapons/tools

๐Ÿฝ๏ธ Dietary Restrictions

  • Can consume: Plants, fruits, vegetables, fish

  • Cannot consume: Meat (beef, mutton, pork, chicken, rabbit)

๐Ÿ’ก Gameplay Tips

  • Excel at treasure hunting and enchanting

  • Great for exploration and magical pursuits

  • Level up quickly for enchantments and advanced recipes

  • Best paired with bows and lightweight armors


โ›๏ธ Dwarf

Dwarves are hardy miners and warriors with unmatched resilience and resourcefulness.

Ideal for players who enjoy mining, crafting and underground exploration.

โœจ Attributes

  • Scale: 0.85 (shorter stature)

  • Max Health: 16.0 (-2 hearts)

  • Movement Speed: ~0.085 (15% slower)

  • Block Interaction Range: -30%

  • Entity Interaction Range: -30%

  • Armor Toughness: +1.15 bonus

  • Mining Efficiency: 1.10 (10% faster mining)

  • Attack Damage: 0.85 (reduced damage)

  • Fall Damage Multiplier: 0.85 (less fall damage)

๐Ÿ”ฎ Unique Abilities

  • Master Miner: 10% boost to mining speed and higher armor toughness

  • Chain Mail Specialist: 15% speed boost when wearing chain armor

๐Ÿ›ก๏ธ Armor Handling

  • Damage Dealt: -20% penalty when using diamond or netherite weapons/tools

๐Ÿฝ๏ธ Special Diet

  • Coal consumption: Eating coal restores +2 hunger bars

  • Mining Fatigue Resistance: Immune to Mining Fatigue III effects

๐Ÿ’ก Gameplay Tips

  • Perfect for underground exploration and resource gathering

  • Chain mail armor provides unique benefits

  • Compact size helps navigate tight spaces

  • Natural resistance to falling damage is perfect for cave exploration


๐ŸฆŽ Kobold

Kobolds are small and fast creatures characterized by greater digging efficiency and running speed.

Excellent for players who prefer speed over durability.

โœจ Attributes

  • Scale: 0.75 (very small)

  • Max Health: 14.0 (-3 hearts)

  • Mining Efficiency: 1.4 (40% faster mining)

๐Ÿ›ก๏ธ Armor Handling

  • Movement Speed: -40% penalty when wearing iron, diamond, or netherite armors

  • Damage Dealt: -35% penalty with iron, diamond or netherite weapons/tools

๐Ÿ’ก Gameplay Tips

  • Extremely fast mining makes resource gathering efficient

  • Very small stature allows navigation of tight spaces

  • Best paired with light armor like leather

  • Excellent for hit-and-run combat tactics


๐Ÿ‘บ Goblin

Goblins are nimble and crafty, excelling in regeneration and group dynamicsโ€”with a unique leveling system.

Perfect for players who enjoy alternative progression systems and group play.

โœจ Attributes

  • Scale: 0.85 (smaller stature)

  • Max Health: 16.0 (-2 hearts)

  • Block Interaction Range: 3.15 (reduced)

  • Entity Interaction Range: 2.1 (reduced)

  • Attack Damage: 0.85 (reduced damage)

  • Fall Damage Multiplier: 0.85 (less fall damage)

๐Ÿ”ฎ Unique Abilities

  • Self-Healing: Regeneration I effect for 3 seconds every 60 seconds

  • Strength in Numbers: +5% movement speed per nearby Goblin (max +50%)

  • Gold-Based XP System:

    • Cannot gain XP normally from activities

    • Must consume gold ingots to gain XP:

      • Under Level 11: 1 ingot = 9 XP

      • Under Level 21: 1 ingot = 6 XP

      • Under Level 31: 1 ingot = 8 XP

      • Level 31+: 1 ingot = 9 XP

    • On death, drops gold nuggets/ingots based on level

๐Ÿ”„ Progressive Improvements

As Goblins level up, they gain these cumulative benefits:

  • Every level: -2% regeneration cooldown (max 100% reduction)

  • Every 2 levels: +1% damage (up to +50%)

  • Every 3 levels: +1 heart (up to +10 hearts total)

  • At level 30: Bonuses: -60s regeneration cooldown, +15% damage, +10 HP

๐Ÿ›ก๏ธ Armor Handling

  • Movement Speed: -15% penalty when wearing iron, diamond, or netherite armors

  • Damage Dealt: -20% penalty with diamond or netherite weapons/tools

  • Gold Armor Bonus: +1.15 armor toughness with gold armor

๐Ÿฝ๏ธ Dietary Restrictions

  • Cannot consume: Crops (wheat, potatoes, carrots, etc.)

๐Ÿ’ก Gameplay Tips

  • Gold becomes your most valuable resource for progression

  • Works best in groups with other Goblins

  • Gold armor provides special benefits

  • Higher levels make you significantly more powerful


๐Ÿ”๏ธ Giant

Giants are colossal beings with immense powerโ€”but their size brings unique challenges.

Ideal for players who want high health and damage at the cost of mobility limitations.

โœจ Attributes

  • Scale: 1.3 (much larger)

  • Max Health: 40.0 (+10 hearts)

  • Movement Speed: ~0.10 (standard)

  • Safe Fall Distance: 5.0 (increased)

  • Block Interaction Range: 5.4 (+20%)

  • Entity Interaction Range: 3.6 (+20%)

  • Jump Strength: 0.52 (higher jumps)

  • Attack Damage: 1.3 (increased damage)

  • Fall Damage Multiplier: 1.1 (more fall damage)

๐Ÿ”ฎ Unique Abilities

  • Powerful Strikes: 1.4ร— normal damage

  • High Jumper: 1.5ร— multiplier for jump height

  • Increased Size: Larger physical presence

๐Ÿ›ก๏ธ Armor Restrictions

  • Cannot wear: Gold, iron, diamond, or netherite armors

๐Ÿฝ๏ธ Food Inefficiency

  • Food provides less nutritionโ€”giants need more food for the same benefits

๐Ÿ’ก Gameplay Tips

  • Excellent for tanking damage and dealing high damage

  • Limited armor options requires creative defense strategies

  • Larger size can be both advantage (reaching) and disadvantage (tight spaces)

  • Need to manage food supplies carefully due to inefficiency


๐Ÿง› Vampire

Vampires are enigmatic nocturnal predators with powerful healing abilities and dangerous vulnerabilities.

Perfect for night hunters who prefer health regeneration mechanics.

โœจ Attributes

  • Fall Damage Multiplier: 0.3 (significant reduction)

๐Ÿ”ฎ Unique Abilities

  • Lifesteal: Heal for 50% of damage dealt to enemies

  • Night Walker: No penalties during nighttime

  • Light Weight: Takes much less fall damage

โš ๏ธ Vulnerabilities

  • Sunlight Weakness: Burns in daylight unless wearing a helmet

  • Iron Sensitivity: Takes 30% extra damage from iron items

๐Ÿ›ก๏ธ Armor Handling

  • Movement Speed: -15% penalty with iron, diamond, or netherite armors

  • Damage Dealt: -30% penalty while wearing these armors

๐Ÿ’ก Gameplay Tips

  • Most powerful at night

  • Always carry a helmet for daytime protection

  • Focus on lifesteal for combat sustainability

  • Avoid iron weapons and tools

  • Plan activities around day/night cycle


๐Ÿธ Amphibia

Amphibians are perfectly adapted to aquatic environments with unique water-based abilities.

Ideal for players who want to explore underwater and aquatic biomes.

โœจ Attributes

  • Oxygen Bonus: Unlimited (infinite underwater breathing)

  • Water Movement Efficiency: 2.0 (twice as fast in water)

  • Submerged Mining Speed: 1.0 (in underwater like on land)

๐Ÿ”ฎ Unique Abilities

  • Aquatic Mastery:

    • Permanent water breathing

    • Significantly faster swimming

    • Faster mining underwater

    • Weather immunity during rain

๐Ÿ›ก๏ธ Armor Handling

  • Movement Speed: -20% penalty wearing iron, chain, gold, diamond, or netherite armors

๐Ÿ”„ Movement Penalties

  • Land Movement: -35% movement speed on land (0.65 multiplier)

๐Ÿ’ก Gameplay Tips

  • Excel at underwater exploration and building

  • Perfect for ocean monument raids and water-based activities

  • Use rainy weather to your advantage

  • Consider creating water paths between locations

  • Build bases near or in water for quick access


๐Ÿ’€ Skeleton

Skeletons are undead beings with unusual dietary needs and supernatural endurance.

Great for players who want a unique survival experience with different mechanics.

โœจ Attributes

  • Max Health: 12.0 (-4 hearts)

  • Oxygen Bonus: 5.0 (extended breathing)

๐Ÿ”ฎ Unique Abilities

  • Undead Metabolism:

    • Hunger never drops below 3.5 bars naturally

    • Diet consists exclusively of bones

    • 1 bone = 1 heart healing + 0.5 food points

  • Almost every mob killed by a player drops 1 bone with a 20% chance of being killed

    • Ignored Mobs:

      setOf(
          EntityType.SLIME, EntityType.MAGMA_CUBE, EntityType.SQUID,
          EntityType.GLOW_SQUID, EntityType.AXOLOTL, EntityType.TADPOLE,
          EntityType.TURTLE, EntityType.ALLAY, EntityType.IRON_GOLEM,
          EntityType.SPIDER, EntityType.CAVE_SPIDER, EntityType.BEE,
          EntityType.CREAKING, EntityType.BLAZE, EntityType.BREEZE,
          EntityType.GUARDIAN, EntityType.ELDER_GUARDIAN, EntityType.SHULKER,
          EntityType.ENDERMITE, EntityType.SILVERFISH, EntityType.GHAST,
          EntityType.PHANTOM, EntityType.VEX, EntityType.SKELETON,
          EntityType.WITHER_SKELETON, EntityType.STRAY, EntityType.BOGGED,
          EntityType.STRIDER, EntityType.SNOW_GOLEM
      )

โš ๏ธ Vulnerabilities

  • Sunlight Weakness: Burns in daylight unless wearing a helmet

๐Ÿ›ก๏ธ Armor Handling

  • Movement Speed: -10% penalty with iron, diamond, or netherite armors

๐Ÿ’ก Gameplay Tips

  • Collect bones as your primary food source

  • Always carry a helmet for daytime protection

  • Lower health requires more cautious combat

  • Great for night exploration

  • Excellent bow users (thematically)


๐Ÿ‰ Dragonborn

Dragonborn carry the blood of dragons, merging elemental resistance with formidable combat prowess.

Perfect for players who want natural armor and special attacks without traditional armor.

โœจ Attributes

  • Scale: 1.15 (larger)

  • Max Health: 16.0 (-2 hearts)

  • Armor: 10.0 (permanent +5 armor bars)

  • Attack Damage: 1.15 (increased damage)

  • Fall Damage Multiplier: 1.05 (slightly more fall damage)

  • Safe Fall Distance: 4.0 (increased)

  • Jump Strength: 0.5 (higher jumps)

  • Movement Speed: ~0.0985 (slightly slower)

  • Block Interaction Range: 5.0 (increased)

  • Entity Interaction Range: 3.25 (increased)

๐Ÿ”ฎ Unique Abilities

  • Fire Resistance: Immune to fire and high temperatures

  • Venomous Attacks: +20% damage on poison attacks + applies 5-second poison effect

  • Natural Armor: Permanent +5 armor bars

  • Poison Immunity: Complete resistance to all poison effects

๐Ÿ›ก๏ธ Armor Restrictions

  • Cannot wear: Any type of armor (natural scales provide protection)

๐Ÿฝ๏ธ Dietary Restrictions

  • Cannot consume: Crops (wheat, potatoes, carrots, etc.)

๐Ÿ’ก Gameplay Tips

  • Natural armor compensates for inability to wear traditional armor

  • Excel in fire and lava environments

  • Use poison-tipped weapons to maximize attack bonus

  • Larger size provides reach advantage

  • Build around natural resistances for exploration


โ„๏ธ Snolem

Snolems are elemental beings born of ice and snow, using their chilling powers to control the battlefield.

Ideal for players who enjoy crowd control and summoning mechanics.

โœจ Attributes

  • Scale: 1.25 (much larger)

  • Max Health: 24.0 (+2 hearts)

  • Attack Damage: 1.25 (increased damage)

  • Armor: 8.0 (permanent +4 armor bars)

  • Armor Toughness: 1.0

  • Fall Damage Multiplier: 1.1 (more fall damage)

  • Safe Fall Distance: 4.5 (increased)

  • Jump Strength: 0.5 (higher jumps)

  • Movement Speed: ~0.0965 (slightly slower)

  • Block Interaction Range: 5.7 (increased)

  • Entity Interaction Range: 3.75 (increased)

๐Ÿ”ฎ Unique Abilities

  • Frost Resistance: Complete immunity to cold and freezing effects

  • Heat Vulnerability: Takes increased damage from fire and lava

  • Freezing Touch: 35% chance to slow enemies for 3 seconds on hit

  • Snow Golem Summoning: Can create a snow golem ally (costs 15 XP + 6 food levels)

๐Ÿ›ก๏ธ Armor Restrictions

  • Can only wear: Elemental (snow/ice) armor

๐Ÿ’ก Gameplay Tips

  • Excel in cold biomes like tundra and mountains

  • Avoid desert and nether environments

  • Use slowing effect to control enemies in combat

  • Strategic summoning can provide combat advantage

  • Build in cold areas for maximum effectiveness


๐ŸŸข Agar

Agars are ever-changing beings that evolve dynamically during battle, growing from tiny to imposing.

For experienced players who enjoy high-risk, high-reward gameplay with unique mechanics.

โœจ Initial Attributes (0 Stacks)

  • Scale: 0.5 (tiny)

  • Max Health: 6.0 (3 hearts)

  • Jump Strength: 0.45 (standard jump)

  • Fall Damage Multiplier: 0.35 (much less fall damage)

  • Movement Speed: 0.135 (very fast)

  • Block Interaction Range: 1.75 (very short)

  • Entity Interaction Range: 1.5 (very short)

  • Safe Fall Distance: 2.5 (reduced)

  • Attack Damage: 0.5 (very weak)

๐Ÿ”ฎ Unique Abilities & Mechanics

  • Agar Stacks System:

    • Starts with 0 stacks (very weak)

    • Each 3 health bars = 1 Agar stack (maximum 6 stacks)

    • Killing any entity grants +1 stack

    • Taking damage removes stacks (spawns baby slimes)

    • Losing all stacks = death

  • Inventory Mutation: Random inventory item converts to slimeball every ~5 minutes

  • Slimeball Diet: Can consume slimeballs to restore +1 HP

๐Ÿ›ก๏ธ Armor Restrictions

  • Cannot wear: Any type of armor

๐Ÿ“Š Growth Chart (By Stack Level)

Stacks
Scale
Health
Attack
Speed
Jump

0

0.5

6 HP

0.5

0.120

0.45

1

0.7

12 HP

0.7

0.115

0.5

2

0.9

18 HP

0.9

0.110

0.55

3

1.1

24 HP

1.1

0.105

0.6

4

1.3

30 HP

1.3

0.100

0.65

5

1.45

36 HP

1.45

0.098

0.68

6

1.6

42 HP

1.6

0.095

0.7

๐Ÿ’ก Gameplay Tips

  • Extremely challenging early game requires caution

  • Focus on safe kills to build stacks

  • Avoid damage at all costs โ€“ each hit reduces your power

  • At maximum stacks, becomes one of the most powerful races

  • Always keep slimeballs for emergency healing

  • Strategic retreat is essential when losing stacks


๐Ÿ”ฅ Cible

Cibles are mysterious fire-attuned beings with unique movement abilities and combat skills.

Perfect for players who enjoy mobility-based combat and elemental magic.

โœจ Attributes

  • Scale: 0.9 (slightly smaller)

  • Max Health: 16.0 (-2 hearts)

  • Armor: 7.0 (permanent +3.5 armor bars)

  • Attack Damage: 0.9 (slightly reduced)

  • Fall Damage Multiplier: 0.9 (slightly less fall damage)

  • Safe Fall Distance: 3.5 (increased)

  • Jump Strength: 0.45 (standard jump)

  • Movement Speed: ~0.105 (slightly faster)

  • Block Interaction Range: 4.2 (reduced)

  • Entity Interaction Range: 2.8 (reduced)

๐Ÿ”ฎ Unique Abilities

  • Fire Immunity: Cannot be damaged by fire or lava

  • Burning Touch: 35% chance to ignite enemies for 3 seconds on hit

  • Levitation: Pressing shift grants 1 second of levitation

  • Fireball: Shift + right-click launches a small fireball (costs 15 XP)

๐Ÿ›ก๏ธ Armor Restrictions

  • Cannot wear: Any type of armor (natural protection instead)

๐Ÿฝ๏ธ Dietary Restrictions

  • Can only consume: Coal or sticks

๐Ÿ’ก Gameplay Tips

  • Excellent for vertical movement and escaping danger

  • Fireball ability provides ranged combat option

  • Natural armor compensates for inability to wear traditional armor

  • Collect coal and sticks regularly for food

  • Fire immunity makes Nether exploration safer

  • Use levitation for creative building and exploration


๐ŸŽฎ Race Selection Considerations

When choosing your race, consider these important factors:

๐Ÿ“‹ Playstyle Compatibility

  • Combat-focused: Giant, Dragonborn, Agar (late-game)

  • Exploration: Amphibia, Vampire, Elf

  • Mining/Crafting: Dwarf, Kobold, Human

  • Unique Mechanics: Goblin, Agar, Snolem, Cible

โš–๏ธ Difficulty Rating

  • Beginner-friendly: Human, Elf, Dwarf

  • Intermediate: Kobold, Amphibia, Giant, Snolem

  • Advanced: Vampire, Skeleton, Dragonborn, Goblin

  • Expert: Agar, Cible

๐Ÿงฌ Racial Synergies

  • Team Play: Goblins (strength in numbers)

  • Combat Support: Snolem (slowing effect + summons)

  • Exploration Partners: Amphibia + any land race

  • Mining Team: Dwarf + Kobold

Choose wisely, adventurer! Your race will fundamentally shape your experience in our world.

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